Rules
Event rules
Format
Teams play in one and only groupstage, each team plays each other once.
The ranking of the groupstage is decided in the following order:
Amount of points
Sum of round wins
Sum of victories
In case of a complete tie a decider match may be played.
Schedule
Teams have to play all matches by the end of July.
Streamers can note down availibility in a discord channel for team captains to see, to schedule a match with the possibility of a streamer/shoutcaster casting the match.
Team captains will be added to a discord channel for scheduling and map choices purposes.
Teams that delay the start of a game by more than 15 minutes forfeit the first stopwatch round of the game, each subsequent 15 minutes will result in another round forfeited (Note: This does not include delays due to previous games overrunning).
Matches and scoring
Matches will be played using latest version of RtCWpro (1.2.5)
Matches are 6v6 in Stopwatch Mode.
1 of each panzer/flamethrower/venom is allowed per team.
No weapon boosting.
No intentional blocking of spawns or doors with revives.
Each team has two pauses per round.
Scoreboard and console messages. Accept the console message to determine who won the round.
Scoring (Entire Event):
3 points per win
1 point per draw
0 point per loss
Teams can draw.
In some cases, Refs may be designated by the admins to oversee some matches. They will have the ability to make decisions on behalf of the admins during these events. Unfortunately not all admins can admin every match so some additional Refs may be asked to assist.
Map rules
Maps
Week 1: 13th of June - 19th of June : te_frostbite & mml_church
Week 2: 20th of June - 26th of June : mp_village & te_bremen
Week 3: 27th of June - 3rd of July : mp_beach & mp_sub
Week 4: 4th of July - 10th of July : mp_ice & mp_keep
Week 5: 11th of July - 17th of July : te_adlernest_b1 & te_chateau
Week 6: 18th of July - 24th of July : mp_base & te_ufo
Week 7: 25th of July - 31st of July : mp_assault & Brewdog
Map Selection
The maps are forced and are played by ABBA format.
ABAB format can be requested by teams in case of big skill gap.
General rules
Players & mercs
Players may only play for one team.
Players must use a clan tag.
Players must not use an extremely long clan tag.
Players must use the name listed on the teams roster page.
Players must record demos and submit them if requested.
A team can play with a minimum of 5 players (I.E. 5v6).
Players banned from the RTCW Discord server at the time when signups end will not be allowed to participate.
A single merc of equal skill is allowed if none of your backup players are available and the admins and captain of the opponent team approves the player.
Captains of teams cannot refuse a merc if the merc is considered to be lower skilled than the leftout player.
In case of disagreement, the admin teams will pick up someone from a equal/lower gather captain pool at their discretion.
Servers and Crashes
All games should be played on the official servers provided. An admin will supply you with a server from the central server pool via the appropriate discord match channel.
If you have a problem with the assigned server for your match, please contact an admin.
If both teams agree you may switch to an 'outlier' server outside of the central pool of servers. This server must still be provided by the admin team. Please discuss well in advance if you want to switch from your assigned server.
If the admins decide you have purposely crashed the server this will result in the current stopwatch round being forfeited.
If their is a legitimate server crash restart the current stopwatch half as needed.
If a player crashes, teams can use their three pauses until the player returns (If a player substitutes in or the crashed player returns they need to /kill when rejoining)
Coverage
Your team does not have the right to refuse match casting/streaming*. If a caster is available and you agreed beforehand, casters can jump in your comms. No Discord voice channel will be enforced to you.
Casters who jump in to an on-going match, must have their mic muted beforehand and must avoid disturbing the team at all costs. Casters who do not follow this rule can be reported and then potentially removed.
Players are allowed to stream their own comms and POV.
Streamers and casters need to have at minimum a two minute delay for casts to be allowed.*
* Refusing to do so will result in penalties that are at the discretion of the admin team.
Exploits & external applications
Weapon boosting is forbidden. However, accidental/incidental boosting does occur and it is legal. However, if a team feels that an "accidental boost" was intentional, they may contact the admins who will review the case.
On mp_village, the documents ARE NOT allowed to be passed on through the gate located near allied bridge/spawn. Doing so results in a forfeit of the round.
One panzer per team at one time. Player who spawns with a panzer is the only one who can shoot the panzer. No panzer swapping is allowed.
On mp_beach, teleporting through the floor/sinking into the ground near the basement barracks is ILLEGAL. Using this tactic will result in an immediate round loss.
Document duplication glitch: In the rare event that the documents become duplicated on any map, you are NOT allowed to transmit the fake documents to complete the round. Doing so will result in an immediate round loss. Utilizing a pause as soon as this happens to straighten out the situation is highly recommended.
If your team has a question about the legality of a possible tactic or exploit, contact an admin as soon as possible to avoid being penalized. If a player/team is found guilty of using an exploit that gained an obvious advantage, "It wasn't explicitly stated as being an exploit in the rules", "I/We didn't know," and "Everybody else is doing it," are NOT valid excuses. Spending an inordinate amount of time searching for the next undocumented exploit that gains your team an advantage in a match will almost certainly result in a penalty/forfeited round.
The usage of any external applications or devices is strictly forbidden (external mouse button controls are allowed). Players caught using one of these will result in a ban and possible team disqualification.
Config
Hitsounds:
Hitsounds are enabled on servers, players may choose to disable them in their client via cg_hitsounds 0
Disclaimer
The admins reserve the right to modify the following rules as necessary. Teams should check the rules on a regular basis and prior to every match to ensure they are in complete compliance. Rules are marked with an update date and we provide a log of changes to assist in this capacity. These rules are guidelines by which the this group of tournaments operate to ensure a fun and even playing field for all teams. At all times, these rules are subject to interpretation by admins. While our cup strives to provide the most comprehensive rules possible, not every scenario can be anticipated. Those matters are left to admin discretion based on the spirit of these rules and the situation at hand. Remember, this is just a game and good sportsmanship should be displayed at all times throughout the cup.
By participing to this event, all players on a roster agree to all rules above.
Common Sense Clause
All participants are expected to adhere to the highest standards of sportsmanship and ethical conduct. Examples of non-sportsmanlike behavior include, but are not limited to: Excessive use of profanity, insulting or rude behavior to anyone connected to the server, at any time. Failure to follow the instructions of a Referee or Tournament Official, publicly flaming or otherwise harassing, insulting, or excessively arguing with any person participating or connected to the tournament, in any forum or venue whatsoever, where the subject of the exchange is related to the activities of the tournament itself, will not be tolerated and are grounds for removal from the tournament.
Admins can not make decisions on their own matches.
Change Log
07/06/22 - Rules creation (Graecos)